Dark Angels Primer Part 2

So I have been getting a lot of texts about the new DA FAQ and it has been discussed both on this site and others that maybe just maybe there is now the potential to make them work.
If you are interested in seeing what I have to say on the codex overall please read my Primer as posted here several months ago.Lets see. The FAQ has fixed TH/SS issues, made the Apoth give his unit Fnp instead of the old rule, given us the Heavy 2 Cyclone and brought the PotmS and Smoke up to regulations.

Is this a really big deal? I don’t really think so.

Any army must have a certain number of things to make it work. The most obvious of these is the ability to shoot and the ability to assault. With DW these abilities IMO must be present in each squad or any opponent worth his salt, will merely shoot the assaulty stuff and assault the shooty stuff. I have agonised over the inclusion or removal of Chain Fists in each squad long enough to realise that it is a necessity.

Each squad should also have these things as they are the core of your army; with the base cost of 215 points for 5 lads, you don’t have the options that might otherwise be available to you.

The first reaction I had was to see how many TH/SS guys I can get on the pitch.

Belial; TH/SS
Command Squad; 5 X TH/SS, 1 Cyclone, Apoth.
5 X DW Squad; 5 X TH/SS, 1 Cyclone.

This leaves you with enough for 2 Speeders or a Chaplain/Libby.

Problems here are mainly due to a lack of S8 + and it is very slow, even with DW assault., Which I would be nervous about without Homers.

Lets spark this up somewhat and see what I would deem better. My main focus here will be on making each unit more diverse while also allowing for wound allocation, which when you have 30 figs, is your friend.

Belial; Claws.
Chaplain; Combi-Melta.
Command Squad; Apoth TH/SS, Cyclone TH/SS, Srg TH/SS, SB/CF, TLC
5 X DW Squads; TLC, TH/SS, Srg TH/SS, Cyclone SB/PF, SB/CF.

Even this doesn’t really do it for me. I think that they are too Swiss Army Knife, mainly because there are 5 squads.

.

Stormy sent me this list earlier today:

Belial; Claws
Command; Cyclone, SB/CF, 4 TH/SS
3 X DW Squads; 5 X TH/SS, 1 Cyclone
2 Speeders; M Melta, H. Flamer
2 Speeders; M Melta, H. Flamer
1 Speeder; M Melta, H. Flamer
Godraider, Extra Armour.

This could work, but the speeders are not reliable and the army lacks S8 +, with a single CF and the two Lascannons, the fact that it is a Godhammer means will also not be played as aggressively as it needs to be.Also the God Raider only has capacity for 10 models so Belial will be walking with the others.

My army from 3 Warpcons ago seems to have most of the pieces I think might be needed.

Belial; Claws
Command; Banner TH/SS, Srg TH/SS, Apoth TLC, H. Flamer/CF, TH/SS.
2 X DW Squads; Srg TH/SS, Cyclone TH/SS, SB/CF, TH/SS, TLC.
2 X Ven Dread, Lascannon/Missile Launcher
Ven Dread; Auto Cannon, H Flamer, Extra Armour.
Land Raider Crusader; Extra Armour.
Speeder, M Melta, H. Flamer.

Having said all this, I think that the addition of one or two extra TH/SS into my most recent Raven Death list would prob be the best as it will give the army the speed it needs while bringing in more Melta and Sammy on his Speeder.

Belial; TLC
Samael; Speeder
DW Command, Apoth TLC, Srg SB/PW, Ass Cannon/PF, SB/CF, TH/SS.
2 X DW Squads; TLC, Srg SB/PW, Cyclone SB/PF, SB/CF, TH/SS.
RW Command; Srg PF, Apoth Plasma, Plasma, Attack Bike M Melta.
RW Squad; Srg PF, 2 X Melta, Attack Bike M Melta.
Speeder; M Melta, Ass Cannon
Speeder; M Melta, Ass Cannon

The later would be my preference in terms of play style and competition. I know that others will disagree. I would like to try out the first list with all the TH/SS and I’m sure it will make an appearance.

I may have to start playing these lads again as it could be that my best general is in jeopardy once people realise what these lads are capable of.

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